Sources
CR
Type
Size
Alignment
Movement

Orok

Small Humanoid (human), Chaotic Neutral

Armor Class 12
Hit Points 5 (2d6 - 2)
Speed 30 ft.
STR
7
-2
DEX
15
+2
CON
9
-1
INT
8
-1
WIS
7
-2
CHA
8
-1
Senses passive Perception 8
Languages Bothii, Common
Challenge 1/8 (25 XP)

Traits

Pack Tactics. Orok has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage.