Sources
CR
Type
Size
Alignment
Movement

Othovir

Medium Humanoid (human), Lawful Neutral

Armor Class 10, 13 with mage armor
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11
+0
DEX
10
+0
CON
13
+1
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages Common, Elvish
Challenge

Traits

Roleplaying Information. Othovir is a gifted harness-maker who doesn't talk about his family or where he came from. He cares about his business, his clients, and his good name.

Ideal: "Find what you do well, and do it to the best of your ability."

Bond: "I won't allow my name to be tarnished."

Flaw: "I get angry when others pry into my private life."

Spellcasting

Spellcasting. Othovir casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13; +5 to hit with spell attacks):

At will: fire bolt (1d10 fire damage), prestidigitation

1/day each: mage armor, thunderwave, witch bolt

Actions

Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:4 (1d8) piercing damage.

Reactions

Parry. Othovir adds 2 to its AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon.

Lore

Othovir is a gifted harness-maker who doesn't talk about his family or where he came from. He cares about his business, his clients, and his good name.