Sources
CR
Type
Size
Alignment
Movement

Orc Claw of Luthic

Medium Humanoid (orc), Chaotic Evil

Armor Class 14 (hide armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
14
+2
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
11
+0
Skills Intimidation +2, Medicine +4, Survival +4
Senses darkvision 60 ft., passive Perception 12
Languages Common, Orc
Challenge 2 (450 XP)

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting

Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, thaumaturgy

1st level (4 slots): bane, cure wounds, guiding bolt

2nd level (3 slots): augury, warding bond

3rd level (2 slots): bestow curse, create food and water

Actions

Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) slashing damage.

Lore

To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary.