Sources
CR
Type
Size
Alignment
Movement

Transmuter

Medium Humanoid (any race), Any alignment

Armor Class 12, 15 with mage armor
Hit Points 40 (9d8)
Speed 30 ft.
STR
9
-1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses passive Perception 11
Languages any four languages
Challenge 5 (1,800 XP)

Traits

Transmuter's Stone. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:

Darkvision out to a range of 60 feet

An extra 10 feet of speed while the bearer is unencumbered

Proficiency with Constitution saving throws

Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)

If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

Spellcasting

Spellcasting. The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:

Cantrips (at will): light, mending, prestidigitation, ray of frost

1st level (4 slots): chromatic orb, expeditious retreat*, mage armor

2nd level (3 slots): alter self*, hold person, knock*

3rd level (3 slots): blink*, fireball, slow*

4th level (3 slots): polymorph*, stoneskin

5th level (1 slot): telekinesis*

*Transmutation spell of 1st level or higher

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Lore

Transmuters are specialist wizards who embrace change, rail against the status quo, and view magical transmutation as a path to riches, enlightenment, or apotheosis.