Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good
2nd level (3 slots): blindness/deafness, silence
Touch of the White Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:9 (2d8) necrotic damage.
To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary.