Sources
CR
Type
Size
Alignment
Movement

Orc Hand of Yurtrus

Medium Humanoid (orc), Chaotic Evil

Armor Class 12 (hide armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
12
+1
DEX
11
+0
CON
16
+3
INT
11
+0
WIS
14
+2
CHA
9
-1
Skills Arcana +2, Intimidation +1, Medicine +4, Religion +2
Senses darkvision 60 ft., passive Perception 12
Languages understands Common and Orc but can't speak
Challenge 2 (450 XP)

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting

Spellcasting. The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, thaumaturgy

1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good

2nd level (3 slots): blindness/deafness, silence

Actions

Touch of the White Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:9 (2d8) necrotic damage.

Lore

To the common folk of the world, an orc is an orc. They know that any one of these savages can tear an ordinary person to pieces, so no further distinction is necessary.