Sources
CR
Type
Size
Alignment
Movement

Ogre Zombie

Large Undead, Neutral Evil

Armor Class 8
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
19
+4
DEX
6
-2
CON
18
+4
INT
3
-4
WIS
6
-2
CHA
5
-3
Saving Throws WIS +0
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant but can't speak
Challenge 2 (450 XP)

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.

Lore

From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.