Sources
CR
Type
Size
Alignment
Movement

Navid

Large Elemental, Lawful Evil

Armor Class 17 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 60 ft.
STR
22
+6
DEX
12
+1
CON
24
+7
INT
16
+3
WIS
15
+2
CHA
16
+3
Saving Throws INT +7, WIS +6, CHA +7
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 12
Languages Ignan
Challenge 11 (7,200 XP)

Traits

Elemental Demise. If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Spellcasting

Innate Spellcasting. Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

3/day each: enlarge/reduce, tongues

Actions

Multiattack. Navid makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit:13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit:17 (5d6) fire damage.