Sources
CR
Type
Size
Alignment
Movement

Lizardfolk Geomancer

Medium Elemental, Neutral

Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 30 ft., swim 30 ft., burrow 20 ft.
STR
15
+2
DEX
10
+0
CON
13
+1
INT
10
+0
WIS
15
+2
CHA
8
-1
Skills Nature +2, Perception +4, Stealth +4
Senses passive Perception 14
Languages Draconic, Primordial (Terran)
Challenge 2 (450 XP)

Spellcasting

Spellcasting. The lizardfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):

At will: Elementalism

1/day each: Meld into Stone, Speak with Plants, Spike Growth

Actions

Multiattack. The lizardfolk makes two Earth Burst attacks.

Earth Burst. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit:9 (2d6 + 2) Bludgeoning damage.

Hail of Stone (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 20-foot-radius, 40-foot-high Cylinder centered on a point the lizardfolk can see within 60 feet. Failure: 15 (6d4) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Lore

Reptilian Defenders of the Land