Sources
CR
Type
Size
Alignment
Movement

Lizardfolk Sovereign

Medium Elemental, Neutral

Armor Class 15
Hit Points 78 (12d8 + 24)
Speed 30 ft., swim 30 ft., burrow 20 ft.
STR
17
+3
DEX
12
+1
CON
15
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
Saving Throws CON +4, WIS +2
Skills Perception +4, Stealth +5
Condition Immunities Frightened
Senses Darkvision 60 ft., passive Perception 14
Languages Draconic, Primordial (Terran)
Challenge 4 (1,100 XP)

Actions

Multiattack. The lizardfolk makes one Bite attack and one Earthen Maul attack.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit:8 (1d10 + 3) Piercing damage. If the target is a creature that isn't a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.

Earthen Maul. Melee Attack Roll: +5, reach 5 ft. Hit:10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Bonus Actions

Charge. The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.

Lore

Reptilian Defenders of the Land