Sources
CR
Type
Size
Alignment
Movement

Lifecraft Elephant

Huge Construct, Unaligned

Armor Class 12 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 40 ft.
STR
22
+6
DEX
9
-1
CON
17
+3
INT
3
-4
WIS
11
+0
CHA
6
-2
Damage Immunities poison
Condition Immunities Charmed, Poisoned
Senses passive Perception 10
Languages
Challenge 4 (1,100 XP)

Traits

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit:22 (3d10 + 6) bludgeoning damage.

Lore

Many inventors—particularly elves, but members of the other races as well—view nature as the greatest artificer and strive to imitate it as closely as possible. The Greenwheel Lifecrafters are an inventor society dedicated to this kind of work, and they are responsible for coining the term "lifecrafting" to describe it. Lifecraft creatures are automatons that mimic the forms of natural animals in intricate detail. More than merely artistic endeavors, these creatures often serve practical…