Sources
CR
Type
Size
Alignment
Movement

Grotesque Tentacle

Large Monstrosity, Lawful Evil

Armor Class 18 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 0 ft.
STR
19
+4
DEX
18
+4
CON
16
+3
INT
16
+3
WIS
19
+4
CHA
18
+4
Saving Throws DEX +8, CON +7, INT +7, WIS +8, CHA +8
Damage Immunities poison
Condition Immunities Charmed, Poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Challenge 10 (5,900 XP)

Traits

Rejuvenation. If it dies, the tentacle returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit:8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit:The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.