Sources
CR
Type
Size
Alignment
Movement

Griffin (Type 1)

Large Monstrosity, Unaligned

Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 30 ft., fly 80 ft.
STR
18
+4
DEX
15
+2
CON
16
+3
INT
2
-4
WIS
13
+1
CHA
8
-1
Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages
Challenge 2 (450 XP)

Traits

Keen Sight. The griffin has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The griffin makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) slashing damage.

Lore

Less intelligent and less magical than felidars, griffins share those great cats' noble nature and alignment with the principles of white mana. Larger griffin species are about the size of horses and can be ridden. Indeed, such griffins are often the only reliable means of reaching certain remote locations, particularly in Akoum. Smaller griffins range from the size of donkeys to large dogs, and are trained to carry messages or supplies without a rider.