Sources
CR
Type
Size
Alignment
Movement

Flizzlebin

Small Humanoid (gnome), Chaotic Good

Armor Class 12
Hit Points 38 (7d6 + 14)
Speed 30 ft.
STR
8
-1
DEX
14
+2
CON
15
+2
INT
16
+3
WIS
10
+0
CHA
12
+1
Skills Arcana +5, Stealth +4
Senses Darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish, Gnomish
Challenge 1 (200 XP)

Traits

Magic Resistance. Flizzlebin has Advantage on saving throws against spells and other magical effects.

Ventriloquist. Flizzlebin can project his voice from anywhere within 1 mile of himself.

Actions

Dazzling Confetti. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit:10 (2d6 + 3) Radiant damage.

Vanishing Trick (3/Day). Flizzlebin has the Invisible condition for 10 minutes. This effect ends early immediately after Flizzlebin makes an attack roll, deals damage, or has the Incapacitated condition, or if his hat is removed.

Reactions

Distracting Glitter. Trigger: Flizzlebin is hit by an attack roll. Response: Flizzlebin adds 2 to his AC against that attack, possibly causing it to miss.

Lore

A trickster with a penchant for games, Flizzlebin tempts novice adventurers into dungeons to test their skills. The so-called "Vanishing Gnome's" favorite game involves hiding within dangerous dungeons and rewarding those who find him with priceless treasures.