Sources
CR
Type
Size
Alignment
Movement

Emo

Large Aberration, Lawful Evil

Armor Class 18 (natural armor)
Hit Points 180 (19d10 + 76)
Speed 0 ft., fly 20 ft. (hover)
STR
10
+0
DEX
14
+2
CON
18
+4
INT
17
+3
WIS
15
+2
CHA
17
+3
Saving Throws INT +8, WIS +7, CHA +8
Skills Perception +12
Condition Immunities Prone
Senses darkvision 120 ft., passive Perception 22
Languages Deep Speech, Undercommon
Challenge 13 (10,000 XP)

Traits

Antimagic Cone. Emo's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:14 (4d6) piercing damage.

Eye Rays. Emo shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

  • 1. Happiness Ray
  • 2. Sadness Ray
  • 3. Anger Ray
  • 4. Anxiety Ray
  • 5. Fear Ray
  • 6. Desolation Ray
  • 7. Jealousy Ray
  • 8. Disgusting Ray
  • 9. Surprise Ray
  • 10. Trust Ray

Legendary Actions

Eye Ray. Emo uses one random eye ray.