Sources
CR
Type
Size
Alignment
Movement

Drow Guard

Medium Humanoid (elf), Neutral Evil

Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common), Elvish, Undercommon
Challenge 1/8 (25 XP)

Traits

Fey Ancestry. The drow guard has advantage on saving throws against being charmed, and magic can't put the drow guard to sleep.

Sunlight Sensitivity. While in sunlight, the drow guard has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Innate Spellcasting. The drow guard's innate spellcasting ability is Charisma (spell save DC 10). The drow guard can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.