Sources
CR
Type
Size
Alignment
Movement

Demonlord of Ashmouth

Large Fiend (demon), Lawful Evil

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 20 ft., fly 60 ft.
STR
22
+6
DEX
17
+3
CON
21
+5
INT
12
+1
WIS
16
+3
CHA
17
+3
Saving Throws STR +10, DEX +7, WIS +7, CHA +7
Damage Resistances cold; bludgeoning, piercing, slashing, from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities Poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Infernal, telepathy 120 ft.
Challenge 11 (7,200 XP)

Traits

Devil's Sight. Magical darkness doesn't impede the demon's darkvision.

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The demon makes three melee attacks: two with its battleaxe and one with its tail. It can use Hurl Flame in place of any melee attack.

Battleaxe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the demon hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit:14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.