Sources
CR
Type
Size
Alignment
Movement

Clovin Belview

Medium Humanoid (mongrelfolk), Neutral Evil

Armor Class 11 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 20 ft.
STR
12
+1
DEX
9
-1
CON
15
+2
INT
9
-1
WIS
10
+0
CHA
6
-2
Skills Deception +2, Perception +2, Stealth +3
Senses passive Perception 12
Languages Common
Challenge 1/4 (50 XP)

Traits

Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry. Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack. Clovin makes two attacks: one with its bite and one with its claw or dagger.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:3 (1d4 + 1) piercing damage.