Sources
CR
Type
Size
Alignment
Movement

Chishinix' Head

Tiny Aberration, Unaligned

Armor Class 14
Hit Points 54 (12d4 + 24)
Speed 10 ft.
STR
1
-5
DEX
18
+4
CON
14
+2
INT
5
-3
WIS
12
+1
CHA
7
-2
Damage Resistances psychic
Condition Immunities Blinded
Senses blindsight 30 ft. (can't see beyond this radius), passive Perception 11
Languages
Challenge 3 (700 XP)

Traits

Magic Resistance. The head has advantage on saving throws against spells and other magical effects.

Actions

Psychic Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:16 (3d10) psychic damage.

Bonus Actions

Leech. The head targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the head enters the target's space and attaches to the target. While the head is attached, the target takes 7 (3d4) piercing damage at the start of each of its turns, and the head can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the head by succeeding on a DC 15 Strength check.