Sources
CR
Type
Size
Alignment
Movement

Centaur Warden

Large Fey, Neutral Good

Armor Class 16
Hit Points 105 (14d10 + 28)
Speed 50 ft.
STR
18
+4
DEX
14
+2
CON
14
+2
INT
9
-1
WIS
18
+4
CHA
11
+0
Saving Throws CON +5, WIS +7
Skills Athletics +7, Nature +5, Perception +7
Senses passive Perception 17
Languages Druidic, Elvish, Sylvan
Challenge 7 (2,900 XP)

Spellcasting

Spellcasting. The centaur casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: Druidcraft, Speak with Animals

Actions

Multiattack. The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.

Forest Staff. Melee Attack Roll: +7, reach 5 ft. Hit:13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.

Sun Ray. Ranged Attack Roll: +7, range 90 ft. Hit:14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.

Bonus Actions

Entangling Trail (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks. Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. Strength Saving Throw: DC 15. Failure: 11 (2d6 + 4) Bludgeoning damage, and the target has the Restrained condition until the end of its next turn.

Lore

Defenders of the Feywild