Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Special Equipment. The goblin found a magic item (a necklace of fireballs, a circlet of blasting, or the like) and learned how to use it.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit:5 (1d6 + 2) piercing damage.
Spellcasters of any sort among the goblins are rare. Goblins typically lack the intelligence and patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such…