Amphibious. Ayo can breathe air and water.
Special Equipment. Ayo wields a ruidium harpoon (see appendix B). If Ayo rolls a 1 on an attack roll made with the harpoon, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
Spellcasting. Ayo casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
1/day each: animal friendship, freedom of movement, goodberry, pass without trace, protection from energy
Multiattack. Ayo makes three Harpoon or Longbow attacks.
Ruidium Harpoon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:12 (2d8 + 3) piercing damage plus 7 (2d6) psychic damage.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit:18 (3d8 + 5) piercing damage.
Reposition. Ayo issues orders to one ally she can see within 30 feet of herself. If the target can see or hear Ayo, it can spend its reaction to move up to its speed. This movement doesn't provoke opportunity attacks.
As the de facto leader of a new, unnamed adventuring party, Ayo Jabe has a lot of responsibility on her shoulders. She and her companions have worked odd jobs around the town of Jigow for a few weeks now, and she's starting to feel confident that they're ready for real adventure.