Dwarven Resilience. Ahmaergo has advantage on saving throws against being poisoned.
Indomitable (2/Day). Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Ahmaergo can regain 20 hit points.
Extra Damage. If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.
Multiattack. Ahmaergo makes three attacks with his greataxe.
Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:11 (1d12 + 5) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit:7 (1d10 + 2) piercing damage.
Ahmaergo, Xanathar's majordomo, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his beholder master.