Sources
CR
Type
Size
Alignment
Movement

Ahmaergo

Medium Humanoid (dwarf), Lawful Evil

Armor Class 18 (plate armor)
Hit Points 143 (22d8 + 44)
Speed 25 ft.
STR
20
+5
DEX
15
+2
CON
14
+2
INT
15
+2
WIS
14
+2
CHA
12
+1
Saving Throws STR +9, CON +6
Skills Athletics +9, Intimidation +5, Perception +6
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 16
Languages Common, Dwarvish, Undercommon
Challenge 9 (5,000 XP)

Traits

Dwarven Resilience. Ahmaergo has advantage on saving throws against being poisoned.

Indomitable (2/Day). Ahmaergo can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, Ahmaergo can regain 20 hit points.

Extra Damage. If Ahmaergo has more than half his hit points remaining he deals an extra 7 (2d6) slashing damage on every hit.

Actions

Multiattack. Ahmaergo makes three attacks with his greataxe.

Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:11 (1d12 + 5) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit:7 (1d10 + 2) piercing damage.

Lore

Ahmaergo, Xanathar's majordomo, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his beholder master.