Wizard
- Hit Die
- 1d6
- Primary Ability
- Intelligence
- Saving Throw Proficiencies
- Intelligence, Wisdom
- Weapon Proficiencies
- daggers, darts, slings, quarterstaffs, light crossbows
- Skill Proficiencies
- Choose 2 from: Arcana, History, Insight, Investigation, Medicine, Religion
- Multiclassing Requirement
- Intelligence 13
- Source
- PHB
Core Class Features
Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
Spellcasting
As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.
Cantrips
At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.
Arcane Recovery
You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you're a level 4 Wizard, you can recover up to two levels' worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.
Once you use this feature, you can't do so again until you finish a Long Rest.
Ritual Adept
You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn't have the spell prepared, but you must read from the book to cast a spell in this way.
Subclasses
School of Abjuration, School of Abjuration, School of Conjuration, School of Conjuration, School of Divination, School of Divination, School of Enchantment, School of Enchantment, School of Evocation, School of Evocation, School of Illusion, School of Illusion, School of Necromancy, School of Necromancy, School of Transmutation, School of Transmutation, War Magic, War Magic, Chronurgy Magic, Chronurgy Magic, Graviturgy Magic, Graviturgy Magic, Bladesinging, Bladesinging, Order of Scribes, Order of Scribes, Abjurer, Diviner, Evoker, Illusionist, Bladesinger
Starting Equipment
- (a) a quarterstaff or (b) a dagger
- (a) a component pouch or (b) an arcane focus
- (a) a scholar's pack or (b) an explorer's pack
- A spellbook