Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
1/day each: control weather, gaseous form
3/day each: feather fall, fly, misty step, telekinesis
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit:30 (4d10 + 8) bludgeoning damage.
Zendikar's giants are enormous humanoids that live in tight-knit tribes as far as possible from the settlements of other races. Compared to ogres and minotaurs, they are civilized and intelligent, though they are wilder than the smaller humanoid races.