False Appearance. While the treant totem remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant totem deals double damage to objects and structures.
Multiattack. The treant totem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit:16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit:28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day). The treant totem magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant totem, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant totem. The tree remains animate for 1 day or until it dies; until the treant totem dies or is more than 120 feet from the tree; or until the treant totem takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Elementals are an even more primal embodiment of natural forces. They are living beings of raw natural energy, but magic can shape and bind them into physical forms composed of wind, water, fire, or the verdant growth of the forest. The River Heralds construct jade totems that hold elementals in stasis until activated by trespassers. When a totem opens, the elemental's physical form comes together, and the intruders are quickly dispatched.