Sources
CR
Type
Size
Alignment
Movement

Thorny

Medium Plant, Neutral

Armor Class 14 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13
+1
DEX
12
+1
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
6
-2
Skills Perception +4, Stealth +3
Damage Resistances lightning, piercing
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 1 (200 XP)

Traits

Plant Camouflage. The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration. The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the thorny's next turn. The thorny dies only if it starts its turn with 0 hit points and doesn't regenerate.

Thorny Body. At the start of its turn, the thorny deals 2 (1d4) piercing damage to any creature grappling it.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:8 (2d6 + 1) piercing damage.

Lore

Vegepygmies are fungus creatures that live in simple tribal units, hunting for sustenance and spreading the spores from which they reproduce.