Sources
CR
Type
Size
Alignment
Movement

Shoosuva

Large Fiend (demon), Chaotic Evil

Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft.
STR
18
+4
DEX
13
+1
CON
17
+3
INT
7
-2
WIS
14
+2
CHA
9
-1
Saving Throws DEX +4, CON +6, WIS +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities poison
Condition Immunities Charmed, Frightened, Poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Gnoll, telepathy 120 ft.
Challenge 8 (3,900 XP)

Traits

Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The shoosuva makes two attacks: one with its bite and one with its tail stinger.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:26 (4d10 + 4) piercing damage.

Tail Stinger. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit:13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

Demon lords create lesser demons for the purpose of spreading chaos and terror throughout the multiverse.