Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance. The shark has advantage on saving throws against spells and other magical effects.
Water Breathing. The shark can breathe only underwater.
Multiattack. The shark makes two bite attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:13 (2d10 + 2) piercing damage.
These impressive creatures, swimming through the sahuagin stronghold in The Final Enemy, are chosen by priestesses of Sekolah to serve as protectors and messengers. The sharks are blessed in a ritual during which plates of shell and coral are permanently affixed to their bodies.