Sources
CR
Type
Size
Alignment
Movement

Saemon Havarian

Medium Humanoid (human), Chaotic Neutral

Armor Class 14, 17 with mage armor
Hit Points 156 (24d8 + 48)
Speed 30 ft.
STR
19
+4
DEX
18
+4
CON
14
+2
INT
18
+4
WIS
11
+0
CHA
14
+2
Saving Throws STR +8, DEX +8, WIS +4
Skills Athletics +8, Deception +6, Intimidation +6
Senses passive Perception 10
Languages Common, Infernal, Undercommon
Challenge 10 (5,900 XP)

Traits

Special Equipment. Saemon wears a quiver of Ehlonna (holding 40 handaxes).

Spellcasting

Spellcasting. Saemon casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: fire bolt, light, mage hand, prestidigitation

1/day each: fly, greater invisibility, ice storm

2/day each: counterspell, detect magic, mage armor, magic missile, misty step, suggestion

Actions

Multiattack. Saemon makes three Handaxe attacks.

Handaxe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:7 (1d6 + 4) slashing damage plus 3 (1d6) force damage.

Reactions

Arcane Shield. Saemon conjures a swirling yellow barrier and until the start of his next turn he adds +5 to his AC, including against the triggering attack, and he takes no damage from magic missile.

Legendary Actions

Hurl. Saemon makes a ranged Handaxe attack.

Cast a Spell (Costs 2 Actions). Saemon uses Spellcasting.

Animate Objects (Costs 3 Actions). Saemon casts animate objects, targeting up to 10 handaxes he has thrown at enemies. If there are not 10 handaxes available, then he provides the remaining handaxes from his quiver of Ehlonna. Handaxes are Tiny objects.

Lore

Fool me once, shame on you; fool me twice, watch it! Fool me three times and you're a pirate! Never trust a pirate! This is something me and Boo agree wholeheartedly on.