Special Equipment. Saemon wears a quiver of Ehlonna (holding 40 handaxes).
Spellcasting. Saemon casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
At will: fire bolt, light, mage hand, prestidigitation
1/day each: fly, greater invisibility, ice storm
2/day each: counterspell, detect magic, mage armor, magic missile, misty step, suggestion
Multiattack. Saemon makes three Handaxe attacks.
Handaxe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:7 (1d6 + 4) slashing damage plus 3 (1d6) force damage.
Arcane Shield. Saemon conjures a swirling yellow barrier and until the start of his next turn he adds +5 to his AC, including against the triggering attack, and he takes no damage from magic missile.
Hurl. Saemon makes a ranged Handaxe attack.
Cast a Spell (Costs 2 Actions). Saemon uses Spellcasting.
Animate Objects (Costs 3 Actions). Saemon casts animate objects, targeting up to 10 handaxes he has thrown at enemies. If there are not 10 handaxes available, then he provides the remaining handaxes from his quiver of Ehlonna. Handaxes are Tiny objects.
Fool me once, shame on you; fool me twice, watch it! Fool me three times and you're a pirate! Never trust a pirate! This is something me and Boo agree wholeheartedly on.