Sources
CR
Type
Size
Alignment
Movement

Reduced-Threat Hezrou

Large Fiend (demon), Chaotic Evil

Armor Class 16 (natural armor)
Hit Points 136 (13d10 + 65)
Speed 30 ft.
STR
19
+4
DEX
17
+3
CON
20
+5
INT
5
-3
WIS
12
+1
CHA
13
+1
Saving Throws STR +7, CON +8, WIS +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 8 (3,900 XP)

Traits

Reduced Threat. A reduced-threat monster takes a −2 penalty on attack rolls (included in the stat block), ability checks (included in the stat block for skill proficiencies), saving throws (included in the stat block for saving throw proficiencies), and saving throw DCs (included in the stat block).

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) slashing damage.