Sources
CR
Type
Size
Alignment
Movement

Modron Pentadrone

Large Construct, Lawful Neutral

Armor Class 16
Hit Points 32 (5d10 + 5)
Speed 40 ft.
STR
15
+2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
13
+1
Skills Perception +4
Condition Immunities Charmed
Senses Truesight 120 ft., passive Perception 14
Languages Modron
Challenge 2 (450 XP)

Traits

Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.

Actions

Multiattack. The modron makes five Slam attacks or five Electrical Discharge attacks.

Slam. Melee Attack Roll: +4, reach 5 ft. Hit:5 (1d6 + 2) Force damage.

Electrical Discharge. Ranged Attack Roll: +4, range 120 ft. Hit:5 (1d6 + 2) Lightning damage.

Paralysis Gas (Recharge 5–6). Constitution Saving Throws: DC 11, each creature in a 30-foot Cone. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Lore

Mechanized Caretakers of Multiversal Law