Sources
CR
Type
Size
Alignment
Movement

Kalain

Medium Humanoid (half-elf), Chaotic Evil

Armor Class 15 (chain shirt)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
Saving Throws DEX +4, WIS +3
Skills Acrobatics +4, Perception +5, Performance +6
Senses darkvision 60 ft., passive Perception 15
Languages Common, Elvish
Challenge 2 (450 XP)

Traits

Fey Ancestry. Kalain has advantage on saving throws against being charmed and magic can't put her to sleep.

Art Imitates Life (3/Day). Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious.

Taunt (2/Day). Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.

Spellcasting

Spellcasting. Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma. She has the following bard spells prepared:

Cantrips (at will): friends, mage hand, vicious mockery

1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave

2nd level (3 slots): invisibility, shatter

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Lore

Kalain, was once a famous Waterdavian painter, but now Kalain's spirit is broken, leading to the onset of madness. She locks herself away, content to let time erode the last of her conscience.