Sources
CR
Type
Size
Alignment
Movement

Kadroth

Medium Humanoid (tiefling), Lawful Evil

Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances fire
Senses passive Perception 11
Languages any one language (usually Common), Infernal
Challenge 2 (450 XP)

Traits

Dark Devotion. Kadroth has advantage on saving throws against being charmed or frightened.

Spellcasting

Spellcasting. Kadroth is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. Kadroth makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit:4 (1d4 + 2) piercing damage.

Lore

From this usurped office, he coordinates all cult activities in Ten-Towns. It's a role he carved out for himself by asserting that he's tight with Levistus. He rules the roost by sheer force of personality, though it chafes him that Hethyl Arkorran has more respect and influence within the cult. Kadroth doesn't involve Avarice in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth…