Sources
CR
Type
Size
Alignment
Movement

Iriad

Medium Humanoid (elf), Chaotic Good

Armor Class 14 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 35 ft.
STR
11
+0
DEX
16
+3
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
Saving Throws DEX +4
Skills Acrobatics +5, Athletics +2, Investigation +2, Nature +2, Perception +5, Stealth +5, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Challenge

Traits

Bonus Proficiencies. Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.

Fey Ancestry. Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.

Actions

Poison Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.

Bonus Actions

Helpful. Iriad takes the Help action.

Lore

Iriad is a Kagonesti elf from the lush woodlands of Southern Ergoth, where she learned to move undetected across the terrain. When Silvanesti elves began arriving at Southern Ergoth as refugees, she decided to lend her skills in the fight against the Dragon Armies before they can invade her homeland. She is a talented spy and scout who isn't afraid to bring her blades to bear if the situation demands it.