Sources
CR
Type
Size
Alignment
Movement

Foghome

Medium Humanoid (firbolg), Neutral Good

Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1
Skills Medicine +7, Persuasion +3, Religion +5
Senses passive Perception 13
Languages any two languages, Elvish, Giant
Challenge 2 (450 XP)

Traits

Divine Eminence. As a bonus action, Foghome can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Powerful Build. <$title_short_name$> counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.

Speech of Beast and Leaf. <$title_short_name$> can communicate in a limited way with Beasts and Plants. These creatures understand the meaning of <$title_short_name$>'s words, though <$title_short_name$> has no ability to understand their languages. In addition, <$title_short_name$> has advantage on Charisma checks they make to influence a Beast or Plant.

Spellcasting

Spellcasting. Foghome is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage.