Sources
CR
Type
Size
Alignment
Movement

Foghome

Medium Humanoid (firbolg), Neutral Good

Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
13
+1
Skills Medicine +7, Persuasion +3, Religion +5
Senses passive Perception 13
Languages any two languages, Elvish, Giant
Challenge 2 (450 XP)

Traits

Divine Eminence. As a bonus action, Foghome can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Powerful Build. Foghome counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.

Speech of Beast and Leaf. Foghome can communicate in a limited way with Beasts and Plants. These creatures understand the meaning of Foghome's words, though Foghome has no ability to understand their languages. In addition, Foghome has advantage on Charisma checks they make to influence a Beast or Plant.

Spellcasting

Spellcasting. Foghome is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage.