Sources
CR
Type
Size
Alignment
Movement

Duergar Soulblade

Medium Humanoid (dwarf), Any alignment

Armor Class 14 (leather armor)
Hit Points 27 (6d8)
Speed 25 ft.
STR
16
+3
DEX
16
+3
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
12
+1
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)

Traits

Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Soulblade. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) force damage, or 13 (3d6 + 3) force damage while under the effect of Enlarge.

Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Bonus Actions

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

Lore

Duergar architecture is remarkable for its brutalist grandeur. It is not a style I would use for my towers—I prefer gold, gems, and tracery—but I admire the boldness of dwarven stonework.