Sources
CR
Type
Size
Alignment
Movement

Demon

Medium Fiend (devil), Lawful Evil

Armor Class 18 (plate armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft., fly 60 ft.
STR
18
+4
DEX
16
+3
CON
18
+4
INT
14
+2
WIS
14
+2
CHA
18
+4
Saving Throws DEX +7, CON +8, WIS +6, CHA +8
Damage Resistances cold; bludgeoning, piercing, slashing, from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities Poisoned
Senses truesight 120 ft., passive Perception 12
Languages Infernal, telepathy 120 ft.
Challenge 12 (8,400 XP)

Traits

Hellish Weapons. The demon's weapon attacks are magical and deal an extra 13 (3d8) necrotic damage on a hit (included in the attacks).

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The demon makes three attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) necrotic damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit:7 (1d8 + 3) piercing damage plus 13 (3d8) necrotic damage.

Reactions

Parry. The demon adds 4 to its AC against one melee attack that would hit it. To do so, the demon must see the attacker and be wielding a melee weapon.

Lore

Demons are artificial creatures, carefully constructed and imbued with aether according to a pattern called the Dark Schematic. Unknown artificers of the ancient past devised this blueprint—perhaps in an attempt to imitate the angels, or possibly to replicate native demons that have since been hunted to extinction. Just as angels embody white mana and the construction phase of the Aether Cycle, demons are ravenous incarnations of black mana that feast on aether. They raid night markets, pillage…