Hellish Weapons. The demon's weapon attacks are magical and deal an extra 13 (3d8) necrotic damage on a hit (included in the attacks).
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Multiattack. The demon makes three attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) necrotic damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit:7 (1d8 + 3) piercing damage plus 13 (3d8) necrotic damage.
Parry. The demon adds 4 to its AC against one melee attack that would hit it. To do so, the demon must see the attacker and be wielding a melee weapon.
Demons are artificial creatures, carefully constructed and imbued with aether according to a pattern called the Dark Schematic. Unknown artificers of the ancient past devised this blueprint—perhaps in an attempt to imitate the angels, or possibly to replicate native demons that have since been hunted to extinction. Just as angels embody white mana and the construction phase of the Aether Cycle, demons are ravenous incarnations of black mana that feast on aether. They raid night markets, pillage…