Sources
CR
Type
Size
Alignment
Movement

Degloth

Large Fiend (demon), Chaotic Evil

Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft., climb 40 ft.
STR
23
+6
DEX
17
+3
CON
18
+4
INT
6
-2
WIS
11
+0
CHA
9
-1
Saving Throws STR +10, CON +8
Skills Athletics +10, Perception +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, telepathy 120 ft.
Challenge 11 (7,200 XP)

Traits

Magic Resistance. The degloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The degloth makes two Razor Fist attacks.

Razor Fist. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.

Bonus Actions

Crush. The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.

Lore

Degloths are massive, blue, bipedal demons with razor-studded fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind the bloodshed. They enjoy ripping their enemies limb from limb using their razor-studded fists, which are equally adept at slashing foes and crushing the life from them.