Sources
CR
Type
Size
Alignment
Movement

Alyxian the Absolved

Medium Humanoid (human), Lawful Good

Armor Class 15 (leather armor, shield)
Hit Points 161 (19d8 + 76)
Speed 30 ft.
STR
19
+4
DEX
15
+2
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
19
+4
Saving Throws STR +9, CON +9, WIS +7
Skills Athletics +9, Insight +7, Perception +7, Persuasion +9
Senses darkvision 120 ft., passive Perception 17
Languages Common, Elvish
Challenge 14 (11,500 XP)

Traits

Divinely Blessed. Alyxian can't be surprised and can't be changed into another form against his will.

Legendary Resistance (2/Day). If Alyxian fails a saving throw, he can choose to succeed instead.

Spellcasting

Spellcasting. Alyxian casts one of the following spells, requiring no material components and using Charisma as the spellcasting modifier (spell save DC 17):

At will: guidance, light

1/day each: lesser restoration, remove curse, water breathing

Actions

Multiattack. Alyxian makes two Spear attacks.

Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage.

Force Wave (1/Day). Alyxian strikes the ground, creating a burst of energy that ripples outward. Each creature he chooses within a 30-foot-radius sphere centered on himself must succeed on a DC 17 Constitution saving throw or take 35 (10d6) force damage and be knocked prone. A creature that succeeds on the saving throw takes half as much damage and isn't knocked prone.

Reactions

Parry. Alyxian adds 3 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker and be wielding a melee weapon.

Legendary Actions

Arch Heart's Strike. Alyxian makes one Spear attack, and all damage from this attack is radiant.

Change Bringer's Dance. Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks.

Moon Weaver's Veil (Costs 2 Actions). Alyxian becomes invisible until the end of his next turn. Any equipment he is wearing or carrying becomes invisible with him.