Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Familiar. With the DM's permission, the find familiar spell can summon an almiraj.
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) piercing damage.
An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to spear enemies with its horn.