Sources
CR
Type
Size
Alignment
Movement

Almiraj

Small Beast, Unaligned

Armor Class 13
Hit Points 3 (1d6)
Speed 50 ft.
STR
2
-4
DEX
16
+3
CON
10
+0
INT
2
-4
WIS
14
+2
CHA
10
+0
Skills Perception +4, Stealth +5
Senses darkvision 30 ft., passive Perception 14
Languages
Challenge 0 (10 XP)

Traits

Keen Senses. The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Familiar. With the DM's permission, the find familiar spell can summon an almiraj.

Actions

Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) piercing damage.

Lore

An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to spear enemies with its horn.