Human
- Size
- Medium
- Speed
- 30 ft.
- Languages
- Common, one of your choice
- Source
- PHB
Traits
Age
Humans reach adulthood in their late teens and live less than a century.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Languages
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Subraces
Keldon
Age
Keldons reach adulthood in their late teens and live less than a century.
Alignment
Keldons tend toward chaotic alignments, and many walk a fine line between good and evil.
Size
Keldons are taller and heavier than the human norms of other cultures, standing almost universally above 6 feet tall and reaching heights above 7 feet. Your size is Medium.
Languages
You can speak, read, and write Common and Keldon.
Natural Athlete
You have proficiency in the Athletics skill.
Keldon Resilience
You have proficiency in Strength saving throws.
Icehaven Born
You are naturally adapted to Extreme Cold, as described in chapter 5 of the Dungeon Master's Guide.
Mark of Handling
Wild Intuition
When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and add the number rolled to the ability check.
Primal Connection
You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either spell with this trait, you can't cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells.
The Bigger They Are
Starting at 3rd level, you can target a beast or monstrosity when you cast animal friendship or speak with animals, provided the creature's Intelligence score is 3 or lower.
Spells of the Mark
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class.
| Spell Level | Spells |
|---|---|
| 1st | animal friendship, speak with animals |
| 2nd | beast sense, calm emotions |
| 3rd | beacon of hope, conjure animals |
| 4th | aura of life, dominate beast |
| 5th | awaken |
Mark of Making
Artisan's Intuition
When you make an Arcana check or an ability check involving artisan's tools, you can roll a d4 and add the number rolled to the ability check.
Maker's Gift
You gain proficiency with one type of artisan's tools of your choice.
Spellsmith
You know the mending cantrip. You can also cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn't require concentration. Once you cast the spell with this trait, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells.
Spells of the Mark
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your spellcasting class.
| Spell Level | Spells |
|---|---|
| 1st | identify, Tenser's floating disk |
| 2nd | continual flame, magic weapon |
| 3rd | conjure barrage, elemental weapon |
| 4th | fabricate, stone shape |
| 5th | creation |
Mark of Passage
Courier's Speed
Your base walking speed increases to 35 feet.
Intuitive Motion
When you make a Dexterity (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check.
Magical Passage
You can cast the misty step spell once with this trait, and you regain the ability to cast it when you finish a long rest. Dexterity is your spellcasting ability for this spell.
Spells of the Mark
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class.
| Spell Level | Spells |
|---|---|
| 1st | expeditious retreat, jump |
| 2nd | misty step, pass without trace |
| 3rd | blink, phantom steed |
| 4th | dimension door, freedom of movement |
| 5th | teleportation circle |
Mark of Sentinel
Sentinel's Intuition
When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check.
Guardian's Shield
You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting ability for this spell.
Vigilant Guardian
When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can't do so again until you finish a long rest.
Spells of the Mark
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Sentinel Spells table are added to the spell list of your spellcasting class.
| Spell Level | Spells |
|---|---|
| 1st | compelled duel, shield of faith |
| 2nd | warding bond, zone of truth |
| 3rd | counterspell, protection from energy |
| 4th | death ward, guardian of faith |
| 5th | Bigby's hand |
Variant
Skills
You gain proficiency in one skill of your choice.
Feat
You gain one feat of your choice.
Variant; Mark of Finding
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hunter's Intuition
When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check.
Finder's Magic
You can cast the hunter's mark spell with this trait. Starting at 3rd level, you can also cast the locate object spell with it. Once you cast either spell with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and Goblin.
Spells of the Mark
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your spellcasting class.
| Spell Level | Spells |
|---|---|
| 1st | faerie fire, longstrider |
| 2nd | locate animals or plants, locate object |
| 3rd | clairvoyance, speak with plants |
| 4th | divination, locate creature |
| 5th | commune with nature |