Half-Elf

Size
Medium
Speed
30 ft.
Ability Bonuses
CHA +2; Choose 2: +1 from STR,DEX,CON,INT,WIS
Darkvision
60 ft.
Languages
Common, Elvish, one of your choice
Source
PHB

Traits

Age

Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Size

Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility

You gain proficiency in two skills of your choice.

Languages

You can speak, read, and write Common, Elvish, and one extra language of your choice.

Subraces

Variant; Aquatic Elf Descent

Variant Feature (Choose 1)

Skill Versatility

You gain proficiency in two skills of your choice.

Swim

You gain a swimming speed of 30 ft.

Variant; Drow Descent

Variant Feature (Choose 1)

Skill Versatility

You gain proficiency in two skills of your choice.

Drow Magic

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast the darkness spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.

Variant; Mark of Detection

Deductive Intuition

When you make an Intelligence (Investigation) or a Wisdom (Insight) check, you can roll a d4 and add the number rolled to the ability check.

Magical Detection

You can cast the detect magic and detect poison and disease spells with this trait. Starting at 3rd level, you can also cast the see invisibility spell with it. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells, and you don't require material components for them.

Spells of the Mark

If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Detection Spells table are added to the spell list of your spellcasting class.

Spell LevelSpells
1stdetect evil and good, detect poison and disease
2nddetect thoughts, find traps
3rdclairvoyance, nondetection
4tharcane eye, divination
5thlegend lore

Variant; Mark of Storm

Windwright's Intuition

When you make a Dexterity (Acrobatics) check or any ability check involving navigator's tools, you can roll a d4 and add the number rolled to the ability check.

Storm's Boon

You have resistance to lightning damage.

Headwinds

You know the gust cantrip. Starting at 3rd level, you can cast the gust of wind spell once with this trait, and you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.

Spells of the Mark

If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class.

Spell LevelSpells
1stfeather fall, fog cloud
2ndgust of wind, levitate
3rdsleet storm, wind wall
4thconjure minor elementals, control water
5thconjure elemental

Variant; Moon Elf or Sun Elf Descent

Variant Feature (Choose 1)

Skill Versatility

You gain proficiency in two skills of your choice.

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip

You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Variant; Wood Elf Descent

Variant Feature (Choose 1)

Skill Versatility

You gain proficiency in two skills of your choice.

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot

Your base walking speed increases to 35 feet.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Racial Traits

Subraces