Goblin
- Size
- Small
- Speed
- 30 ft.
- Darkvision
- 60 ft.
- Source
- MPMM
Traits
Creature Type
You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were in dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fury of the Small
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Subraces
Ixalan
Alignment
Most goblins are wildly chaotic, with no particular inclination toward good or evil but a strong tendency toward mischief.
Agile Climber
You have a climbing speed of 25 feet. You can't use your climbing speed while you wear medium or heavy armor. (If your campaign uses the variant rule for encumbrance, you can't use your climbing speed if you are encumbered.)
Languages
You can speak, read, and write Common (if it exists in your campaign) and Goblin.
Zendikar; Grotag Tribe
Grotag Tamer
You have proficiency in the Animal Handling skill.
Zendikar; Lavastep Tribe
Lavastep Grit
You have advantage on Dexterity (Stealth) checks made to hide in rocky or subterranean environments.
Zendikar; Tuktuk Tribe
Tuktuk Cunning
You have proficiency with thieves' tools.