Sources
CR
Type
Size
Alignment
Movement

Treefolk

Large Plant (druid), Any alignment

Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed 30 ft.
STR
23
+6
DEX
12
+1
CON
18
+4
INT
10
+0
WIS
20
+5
CHA
11
+0
Saving Throws CON +8, INT +4, WIS +9
Skills Insight +9, Nature +8, Perception +9
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Senses blindsight 30 ft., passive Perception 19
Languages Common, Druidic, Sylvan
Challenge 11 (7,200 XP)

Traits

Plant Camouflage. The treefolk has advantage on Dexterity (Stealth) checks it makes in forest terrain.

Tree Stride. Once on each of its turns, the treefolk can use 10 feet of its movement to step magically into one living tree within 5 feet of itself and emerge from a second living tree within 60 feet of itself that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be at least as large as the treefolk.

Spellcasting

Spellcasting. The treefolk casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):

At will: detect poison and disease, druidcraft

1/day: commune with nature (as an action)

2/day each: enlarge/reduce, speak with plants

Actions

Multiattack. The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.

Crushing Vine. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:25 (3d12 + 6) bludgeoning damage. If the target is a creature, it has the grappled condition (escape DC 18). While grappled, the creature also has the restrained condition. The treefolk can grapple up to six creatures this way.

Nightshade Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit:33 (6d10) poison damage.

Bonus Actions

Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet of itself with the might and wisdom of the forest. While blessed in this way, a creature can use the treefolk's Tree Stride trait and gains 5 (2d4) temporary hit points at the start of each of its turns. This blessing lasts for 1 minute, until the treefolk has the incapacitated condition, or until the treefolk uses this bonus action again.

Lore

The wise and ancient treefolk thrive in the depths of Eldraine's forested wilds. Though many treefolk rival members of the high fae in age, they rarely interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches.