Sources
CR
Type
Size
Alignment
Movement

Swarm of Poisonous Snakes

Medium swarm of Tiny Beasts, Unaligned

Armor Class 14
Hit Points 36 (8d8)
Speed 30 ft., swim 30 ft.
STR
8
-1
DEX
18
+4
CON
11
+0
INT
1
-5
WIS
10
+0
CHA
3
-4
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses blindsight 10 ft., passive Perception 10
Languages
Challenge 2 (450 XP)

Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit:7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Lore

The swarms presented here aren't ordinary or benign assemblies of little creatures. They form as a result of some sinister or unwholesome influence. A vampire can summon swarms of bats and rats from the darkest corners of the night, while the very presence of a mummy lord can cause scarab beetles to boil up from the sand-filled depths of its tomb. A hag might have the power to turn swarms of ravens against her enemies, while a yuan-ti abomination might have…