Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Flyby. The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Limited Spines. The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:5 (2d4) slashing damage.
Fork. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) piercing damage.
Tail Spine. Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit:4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.
Devils personify tyranny, with a totalitarian society dedicated to the domination of mortal life. The shadow of the Nine Hells of Baator extends far across the multiverse, and Asmodeus, the dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the souls from which new devils are spawned.