Sources
CR
Type
Size
Alignment
Movement

Specter of Night

Huge Undead, Neutral Evil

Armor Class 15 (natural armor)
Hit Points 142 (15d12 + 45)
Speed 60 ft., fly 60 ft.
STR
22
+6
DEX
18
+4
CON
17
+3
INT
12
+1
WIS
13
+1
CHA
12
+1
Saving Throws DEX +8, WIS +5
Skills Perception +5
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 120 ft., passive Perception 15
Languages understands Common but can't speak
Challenge 12 (8,400 XP)

Traits

Legendary Resistance (3/Day). If the specter fails a saving throw, it can choose to succeed instead.

Magic Resistance. The specter has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The specter uses Mournful Keening if available, then makes one Hooves attack and one Reaping Scythe attack.

Hooves. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:16 (3d6 + 6) bludgeoning damage plus 28 (8d6) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.

Mournful Keening (Recharge). The specter utters a keening wail, calling to those close to death. Each non-Undead creature within 120 feet of the specter must make a DC 15 Constitution saving throw. On a failure, the creature hears the wail and is marked for death.

A creature marked for death can't regain hit points, has disadvantage on death saving throws, and all attack rolls against it are made with advantage. This effect lasts for 1 minute or until the creature is targeted by a remove curse spell or similar magic.

Reaping Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:12 (1d12 + 6) slashing damage plus 28 (8d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or gain a level of exhaustion.

Lore

Like dark mirrors of Eldraine's archons (see "Archon of Boundaries"), specters appear as shrouded figures mounted on horrific flying beasts. It is easy to look at a specter and imagine the rider in command of the mount, but the truth is the opposite; the flying horror is an Undead monster that scours the wilds for a knightly corpse. On finding one, the horror binds its essence to the dead body, giving the corpse the semblance of life as a rider. The two function as a single…