Sources
CR
Type
Size
Alignment
Movement

Skr'a S'orsk

Medium Humanoid (lizardfolk), Neutral

Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., swim 30 ft.
STR
15
+2
DEX
10
+0
CON
13
+1
INT
10
+0
WIS
15
+2
CHA
8
-1
Skills Perception +4, Stealth +4, Survival +6
Senses passive Perception 14
Languages Draconic
Challenge 2 (450 XP)

Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Spellcasting

Spellcasting (Lizardfolk Form Only). Skr'a S'orsk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Skr'a S'orsk has the following druid spells prepared:

Cantrips (at will): produce flame, resistance, thorn whip

1st level (4 slots): entangle, fog cloud

2nd level (3 slots): blindness/deafness, spike growth

3rd level (2 slots): animate dead, conjure animals (reptiles only)

Actions

Multiattack (Lizardfolk Form Only). The lizardfolk makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in crocodile form. If Skr'a S'orsk is in crocodile form and the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and Skr'a S'orsk can't bite another target. If Skr'a S'orsk reverts to its true form, the grapple ends.

Claws (Lizardfolk Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) slashing damage.

Change Shape (Recharges after a Short or Long Rest). The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.