Sources
CR
Type
Size
Alignment
Movement

Psionic Shambling Mound

Large Plant, Unaligned

Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft., swim 20 ft.
STR
18
+4
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
10
+0
CHA
5
-3
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities Blinded, Deafened, Exhaustion
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 5 (1,800 XP)

Traits

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Spellcasting

Spellcasting (Psionics). The shambling mound casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 8):

At will: minor illusion

1/day: charm person (already cast)

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.