Sources
CR
Type
Size
Alignment
Movement

Pazuzu

Large Fiend (demon), Chaotic Evil

Armor Class 21 (natural armor)
Hit Points 405 (30d10 + 240)
Speed 30 ft., fly 90 ft.
STR
23
+6
DEX
30
+10
CON
27
+8
INT
23
+6
WIS
18
+4
CHA
27
+8
Saving Throws DEX +18, CON +16, CHA +16
Skills Perception +12, Persuasion +16
Damage Resistances acid, cold, fire
Damage Immunities lightning, poison; bludgeoning, piercing, slashing, from nonmagical attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses truesight 120 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge 25 (75,000 XP)

Traits

Aura of Servile Avians. Any evil creature with a natural fly speed and a CR of 20 or less must make a DC 21 Wisdom saving throw if they attempt to attack Pazuzu. A failed save means their action is wasted and the attack fails. On a successful saving throw the target is immune to this effect in the future.

Legendary Resistance (3/Day). If Pazuzu fails a saving throw, he can choose to succeed instead.

Magic Resistance. Pazuzu has advantage on saving throws against spells and other magical effects.

Magic Weapons. Pazuzu's weapon attacks are magical.

Spellcasting

Spellcasting. Pazuzu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 24):

At will: astral projection, blight, charm person, detect evil and good, dispel magic, hallow, insect plague, telekinesis, teleport, wind walk

1/day: wish

2/day each: dominate person, hypnotic pattern, plane shift (only itself and willing creatures)

Actions

Multiattack. Pazuzu makes two Greatsword or Talon attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit:13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage.

Talon. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit:15 (2d8 + 6) slashing damage plus 9 (2d8) poison damage.

Breath Weapons (Recharge 5–6). Pazuzu exhales poisonous acid in a 100-foot line that is 5 feet wide. Every creature hit by the acid must make a DC 21 Dexterity saving throw, taking 70 (20d6) acid damage on a failed save, or half as much damage on a successful one. A creature killed by this breath weapon melts and is disintegrated.

Bonus Actions

Dispel. Pazuzu casts dispel magic, automatically dispelling any spell of 6th level or lower on the target.

Hasted Greatsword. Pazuzu uses his magic greatsword to grant him the following abilities until the start of his next turn. Pazuzu's speed is now doubled, he gains a +2 bonus to AC, has advantage on Dexterity saving throws, and gains one additional Greatsword attack.

Legendary Actions

Disarm. Pazuzu attempts to knock a weapon out of a target's hand. He makes a Greatsword attack and if it hits, the target does not take damage but instead must make a DC 22 Strength saving throw. If the target fails the saving throw, the targeted weapon flies 10 feet away in a random direction.

Lethal Leap. Pazuzu attacks once with his Greatsword or Talon and then may fly up to 60 feet away. Pazuzu's movement does not provoke opportunity attacks.

Lore

Boo once heard words coming from a flask made of iron. If I know anything, its that a flask is meant for drinking, not talking.